So I came across this video of a fan project ‘Chrono Resurrection’ posted on TIG. Obviously, like most of the remakes, this one was served with C&D notice as well.
Why exactly does the developers kill these fan remakes? Think about it. A remake, if well done, increases the expectations of the fans who expect to see the original developers top the the fan projects in terms of gameplay, graphics.. etc.
Now if you are the original developer and have planned the follow-up title to be a game built on the same engine with minor upgrades to the effects and few additions to the gameplay.. a fan remake which surpasses your plans puts pressure on you to spend time and resources upgrading to and above the level of a free remake.
Infact, the reason why most games don’t come out with mods and TC’s is that, that the developers/publishers are looking forward to milking the IP with sequels and IF the game would have mod support and a huge community building really cool mods, then the players would prefer staying away from a remake which may or may not live upto their expectations. MAJOR drop in sales.
Only few developers, who are willing to give an IP few years break (like Blizzard) can afford to give modding support. It makes the developers money (people buy games sometimes to play mods only) while they fund a completely different project, like an MMO (World of Warcraft). Now imagine EA providing modding support for NFS and Fifa games. Since every sequel has minor updates (or updates that are retarded, like prostreet and Carbon.. or whatever the hell they actually update in their sports games), people would rather spend time playing a game with steady stream of new and FREE content by the community itself. A HUGE LOSS.
That’s why, provide modding support only IF you can afford it. Oh and crush every fan remake if it looks something exceeding your own expectations (else, why bother).
PS: I haven’t played any Chronos game, but the the video impressed me (seriously, excellent work there).